Infaru Rules

Updated December 8th 2025

Prelude

This list contains both the server's rules and the server's guidelines. Rules must not be broken, whereas guidelines are merely suggestions for players to better fit in to the server.

All rules are subject to staff's discretion.

Rules will be referred to by their section and sub-section. For example, raiding a town more than once in a session is against rule 1.13.

Sec 1. Toxicity

To preserve a friendly and welcoming server, toxicity will not be tolerated on this server. Toxicity is defined as:

  1. Discrimination against minority groups, such as on the basis of gender identity, sexual orientation, race, ethnicity or religion.
  2. Using slurs or other harmful derogatory words, telling people to die / kill themselves.
  3. Spamming chat, tickets, forms, etc.
  4. Advertising unaffiliated websites, servers or other media without explicit staff permission.
  5. Harassment or bullying.
  6. Constructing "lag machines", or anything that significantly decreases server performance.
  7. Mass indiscriminate murder or theft.
  8. Supporting or promoting hateful ideologies, such as Nazism.
  9. Attempting to ruin the gameplay experience for others.
  10. Joining a group of any kind with the intent to sabotage, grief, or cause general mayhem.
  11. Killing a player who has been AFK for longer than 5 minutes, or AFK for an unknown amount of time.
  12. Raiding a town without warning and without a clear demand that could avoid it.
    1. Raiding is defined as an attack on a player settlement with at least 33% of the victim settlement's playerbase online.
    2. A raid must be announced both in-character (proximity yelling preferably) and out-of-character (in-game general chat) with demand(s) that can stop the raid. If the settlement does not comply, the raid may commence, with the raider(s) stating IC and OOC that the raid will commence.
    3. During a raid, the invaders are allowed to break walls for entry, steal items and livestock (not blocks), and kill players. However, to keep toxicity low, it is highly recommended that invaders do not wipe whole settlements during a raid. It is expected that most raids will be small annoyances rather than dramatically changing the course of a settlement.
    4. If any of the settlement's online players has to leave in the middle of a raid, they may do so, but the raid can continue if the raiders choose. However, it's recommended that the raiders dial back their raid for the sake of reducing toxicity between players.
  13. Raiding a town more than once during the same session, unless explicitly agreed to by both parties.
  14. Robbing / stealing from a player who is offline. If you do not know the owner of a specific thing you want to steal, you should not be stealing it.
  15. Robbing, stealing from, and/or murdering the same player(s) more than once during the same session. Death is a big deal, and as such, it should not be dealt with lightly. Give players ample breathing room after one of these events so they can get back on stable footing and enjoy the game..

Single, isolated events of toxicity may be punished with a temporary mute, kick, or verbal warning, while frequent toxicity will result in removal from the server, possibly permanently.

Sec 2. Player Griefing

Player griefing is defined as doing any of the following in a developed area:

  1. Harvesting or destroying crops without the owner's explicit permission.
  2. Locking containers, doors, or reinforcing blocks on someone else's territory without their explicit permission.
  3. Killing farm animals, mounts (such as elk, horses), or any other entities with obvious significance.
  4. Destroying player-placed blocks without warning and without a clear demand that could avoid it.
  5. Destroying public works projects, such as, but not limited to: roads, rails, bridges, farms, or tunnels.
  6. Any destruction or placement of blocks, items or mobs with the purpose of trolling, bothering players, creating an eyesore, decreasing server performance or hindering the gameplay experience.
  7. Destroying, modifying, or moving another player's raft, sailboat, wagon, or stall without their explicit permission.

These actions will result in a temporary ban, the length of which is dependent on the severity of the griefing. Repeated incidents will result in a permanent ban.

Sec 3. Cheating

To preserve fairness across all players, cheating is not permitted. Cheating is defined as:

  1. Using hacked clients to gain an unfair advantage.
  2. Using mods to gain an unfair advantage, such as X-Ray, freecam, etc.

Sec 4. Roleplay and Character Creation

Definitions:

  1. OOC - Out of Character; not in roleplay.
  2. IC - In Character; in roleplay.
  1. You are not the main character.
  2. You are not the main character.
  3. All IC activity is on the Vintage Story server; Discord is only used to organize events and discuss what happens on the server OOC.
  4. All IC activity on the Vintage Story server is to happen in local chat, whispers within the same 16 block radius, and voice chats that are reasonably happening within a local area.
  5. All characters are free agents; you cannot force them to do anything they don't want to. You can only act on your own terms, and others are free to react as they will.
  6. This server is not set in the real world for many reasons. Learn a bit about the server and what's going on before you start, and do not simply copy real-world things like American politics.
  7. This server is also not set in any existing fictional setting. Do not just copy other works of fiction for your ideas. Be creative!
  8. You may only have one active character at a time. This forces players to put actual thought and effort into their characters, instead of trying to juggle every aspect of RP at once.
  9. All characters must have a character declaration written up in the character declaration channel in order to roleplay.
  10. Your character must have traits, motives, beliefs, etc. they abide to. They do not have to be the strictest; however, ignoring them consistently is against the rule.
  11. Characters should have real lives. They should eat, sleep, work, socialize, and have real motivations. Characters built solely around getting the chance to PvP and kill other player characters, colloquially known as "Joe Assassins", are not allowed.
  12. When a player is killed by another player, the character of the victim may die alongside them if it is the wish of the killer. This should be discussed with staff and can be appealed in a ticket for exceptional circumstances such as toxicity or glitches.
  13. While not all character deaths can be planned easily, your character must have a valid reason to kill a player for a canon death to apply. Deaths without a good rationale behind them will be voided. It does not have to be complex; however, if it is clear the death was done to fulfill an out of character motive it will be voided. As a rule of thumb, it is always best to contact staff first via ticket. If a staff member is your target, instead of making a ticket, contact a different staff member by DM and be sure that they make note of it.
  14. Once your character dies, your new one cannot be the same as before. You lose all property they previously owned, and all knowledge they previously had.
  15. Your new character may not inherit any property your previous character owned or be closely related to your previous character. Trying to "game" this in any way to get your old property back will result in greater punishment.
  16. If you are a new player playing for the first time, you may create a character from Norfaru if you would like. If you are not playing for the first time and you are making a new character, they must be a character from Vinfaru that is a "child" of an existing character. See guidelines for more information.
  17. Absolutely no ERP (erotic roleplay) or any sort of NSFW roleplay content.
  18. Your character may not be in violation of any other server rules.

Sec 5. Discord Rules

  1. Have basic respect for people and do not be an asshole.
  2. Refrain from spamming.
  3. Do not post invites to unrelated discord servers without explicit staff permission.
  4. Do not post anything malicious.
  5. Do not promote hateful ideologies, such as fascism.
  6. Do not use any slurs, regardless of your personal identity.
  7. Do not post or share anything NSFW.
  8. No Nazi salutes, greetings, slogans or symbols.
  9. Refrain from in-character talk anywhere in the discord. Everything said in the discord is meant to be out-of-character.
  10. Do not post or do anything that would break Discord's TOS.
  11. Use discord channels appropriately. Infaru discussions belong in #general, political discussions belong in #debate, etc.

Sec 6. Guidelines

  1. Character names and cultures should make sense within the server's setting. The server's setting takes inspiration from a variety of cultures within and around the circumpolar region of Earth, including but not limited to Iceland, Ireland, North Asia (Turkic, Mongolic), North American indigenous (Inuit, Métis, and First Nations), Nordic countries, etc. If you are not sure if your character fits, please ask within our community, we are always happy to help!
  2. Characters should not live forever. While we do not have an explicit rule for character lifespans, it is generally recommended that characters should not live more than 8 in-game years in Vinfaru, and should age and pass gracefully before or after that time. Characters coming from Norfaru may start out older (as it is believed characters coming from Norfaru are initially immortal), but once they arrive at Vinfaru, the clock begins.
  3. "Children" of other characters can be handled in any number of ways. Your new character should be fresh of mind and shaped by the world around you, typically your local community or "family". You do not need to learn to walk and talk, you do not need to pretend you are a small child, you do not need to do anything typical of a pre-adolescent. Don't be weird!
  4. As a "child" Seraph, you do not need to be born of two parents, you do not need to be "birthed", and, despite the prevalence of "eggs" in the server, you do not hatch out of an egg. Eggs are chiseled blocks that just express a desire for a player (or players) to have a "child" of their own. You merely spawn into the world and your "parent(s)" will typically know you exist.
  5. As a "child" Seraph, your name can either be chosen on your own or chosen by your parent(s). However, you should try very hard to stay within the cultural boundaries of your parent(s). There is little reason for a character named "An Shigao" to have a child named "Ralph".
  6. If you have a character and you leave the server for an extended period of time (say, 3 months or more), it is generally recommended that you consider creating a new character. It is often difficult to explain why a character was not present for so long in-game, and the knowledge gap they have can be awkward to roleplay.
  7. While starting a "new thing" (new religion, new group, new movement, new anything) can be fun and good, we always recommend new players join existing groups. It is the best way to guarantee you will experience roleplay, and everyone's experience is improved with more players involved.
  8. This is ultimately a server set in the medieval era. While broad societal change can still happen, it should happen incrementally, and with a solid basis in the reality on the ground. Mass industrialization and social ideas that really only existed after the medieval era are frowned upon, unless stated otherwise.