To preserve a friendly and welcoming server, toxicity will not be tolerated on this server. Toxicity is defined as:
- Discrimination against minority groups, such as on the basis of gender identity, sexual orientation, race, ethnicity or religion.
- Using slurs or other harmful derogatory words, telling people to die / kill themselves.
- Spamming chat, tickets, forms, etc.
- Advertising unaffiliated websites, servers or other media without explicit staff permission.
- Harassment or bullying.
- Constructing "lag machines", or anything that significantly decreases server performance.
- Mass indiscriminate murder or theft.
- Supporting or promoting hateful ideologies, such as Nazism.
- Attempting to ruin the gameplay experience for others.
- Joining a group of any kind with the intent to sabotage, grief, or cause general mayhem.
- Killing a player who has been AFK for longer than 5 minutes, or AFK for an unknown amount of time.
- Raiding a town without warning and without a clear demand that could avoid it.
- Raiding is defined as an attack on a player settlement with at least 33% of the victim settlement's playerbase online.
- A raid must be announced both in-character (proximity yelling preferably) and out-of-character (in-game general chat) with demand(s) that can stop the raid. If the settlement does not comply, the raid may commence, with the raider(s) stating IC and OOC that the raid will commence.
- During a raid, the invaders are allowed to break walls for entry, steal items and livestock (not blocks), and kill players. However, to keep toxicity low, it is highly recommended that invaders do not wipe whole settlements during a raid. It is expected that most raids will be small annoyances rather than dramatically changing the course of a settlement.
- If any of the settlement's online players has to leave in the middle of a raid, they may do so, but the raid can continue if the raiders choose. However, it's recommended that the raiders dial back their raid for the sake of reducing toxicity between players.
- Raiding a town more than once during the same session, unless explicitly agreed to by both parties.
- Robbing / stealing from a player who is offline. If you do not know the owner of a specific thing you want to steal, you should not be stealing it.
- Robbing, stealing from, and/or murdering the same player(s) more than once during the same session. Death is a big deal, and as such, it should not be dealt with lightly. Give players ample breathing room after one of these events so they can get back on stable footing and enjoy the game..
Single, isolated events of toxicity may be punished with a temporary mute, kick, or verbal warning, while frequent toxicity will result in removal from the server, possibly permanently.